

Users can also choose whether to copy painting and sculpting detail from one or both sides of the source. The symmetry workflow can be used during retopology work, and may be based on source topology – meaning that meshes may be made topologically symmetrical, but spatially asymmetrical or completely symmetrical. The Extension also adds a new Boolean library, although there’s little detail on that on Autodesk’s site beyond the fact that it’s “faster and more reliable”.įinally, Mudbox gets a new Caliper tool, for measuring distances between points or along curves and a new workflow for handling symmetry when modelling or retopologising. The software’s Bullet physics plugin has also been rewritten, adding the ability to create compound collision shapes from multiple meshes and a new Hierarchical Approximate Convex Decomposition (HACD) algorithm for better collisions with concave shapes.Įqually importantly, performance has been improved – raising the number of objects that may be supported in a rigid-body simulation by an order of magnitude, we’re told.

The NEX modelling toolset introduced in Maya 2014 has been expanded for better retopology workflow, and now includes a Relax and Tweak feature with Soft Selection, and an interactive Edge Extend tool. Hair can also be controlled via the nHair tools introduced in Maya 2013. Instanced objects may be controlled by painting maps, creating expresions, or via the new XGroom interactive grooming toolset. Geometry is created procedurally at render time rather than loaded in memory, enabling artists to manipulate otherwise very dense scenes, and may be previewed in Viewport 2.0. XGen enables users to generate curves, spheres, and custom geometry on the surface of polygon meshes, providing a new way to create fur, hair and feathers, or populate environments with vegetation and rocks.
Autodesk maya 2014 extension generator#
Maya already supports Ptex, of course, and the new extension adds support for another Disney-developed technology, in the shape of the XGen Arbitrary Primitive generator tech licensed by Autodesk in 2011.
Autodesk maya 2014 extension full#
The key thread is too long to summarise in full here, but now includes reports from attendees of the latest 3ds Max London user group about Autodesk’s official position on support for OpenSubdiv, Ptex and Alembic within 3ds Max (don’t hold your breath, apparently), and makes for fascinating reading. No discussion of 3ds Max’s functionality would be complete without a mention of the long and heated debate currently running on Max Underground. In-scene 3D volumes help with the adjustment of safe zones and convergence planes.įinally, the new Python support enables users to execute Python scripts from MAXScript and the 3ds Max command line and access a subset of the 3ds Max API from within Python scripts. Modes available include Left Eye, Right Eye, Center, Anaglyph and Active stereo displays – the latter only officially certified for users of new AMD FirePro graphics cards and requiring an HD3D active stereo monitor. In addition, the new Stereo Camera plugin implements a steroscopic workflow similar to that in Maya inside Max, including the option to create stereo camera rigs and multiple in-viewport stereo display modes. rcp file formats from ReCap Studio and ReCap Photo, Autodesk’s new tools for cleaning point-cloud data and photogrammetry, introduced earlier this year. The Extension also adds support for the native. The point cloud toolset (above) enables users to view point cloud data in true colour in the viewport, interactively adjust the extent of the cloud displayed, and create geometry by snapping to cloud vertices. New features in 3ds Max include support for point clouds, Python scripting and a new stereo workflow. The updates, which add new features to the 2014 product releases, will become available to customers with active Subscription contracts on or after 16 September. Scroll down for updates.Īutodesk has announced details of the upcoming subscriber-only Extensions to its entertainment products – or at least, to 3ds Max, Maya and Mudbox.
